
**▍ ❝ Credit: Tsarevich
▍ ❝ II. Welcome
Thank you for being here; here's my main source of information for my characters and my fanfics! I also occasionally make gifs. Please check out the links and don't hesitate if you have any questions!
FANFICS.

GENERAL .
• name : Hidechiyo
• alias : Hide (HEE-day)
• gender : He/him
• orientation : Demisexual, biromantic
• species : Shiftling/half demon
• occupation : Demon hunter, ronin
• face claim(s) : In game
• voice claim(s) : In gamePHYSICAL .
• eyes : Bright blue, glows unnatural blue at times.
• hair : Black, with blue stripes, long mohawk.
• height : 6'2 (187 cm)
• build : Toned muscular build
• skin : Tanned, hairless
• clothing : The Sohaya garb, a kimono inspired outfit in blue hues or a white shirt with a black vest and a hakama.
• distinguishing features: : His hair and eyes. Whenever he lets his more demonic side show.MENTAL .
• alignment : Chaotic good
• traits : Adaptable, calm, compassionate, focused, honourable, patient, selfless, sympathetic, quiet, restrained, sarcastic, withdrawn
• likes : Quiet, being alone, practising his skills, talking to spirits, teaching, watching plays.
• dislikes : Rudeness, corruption, loud people.

**▍ ❝ Credit: lorandesore
❝ + STRENGHTS :
Will come back after death. Inhuman strength and speed. Demon form.
Beyond his physical and ability strength, Hide possesses an incredible mental resilience.❝ - WEAKNESSES :
Vulnerable to corruption and can in turn become a mindless demon. His friends/family are also vulnerable through him.A RANDOM HEADCANON.
It’s rare to find him scared or even visibly concerned about enemies. If anything, difficult foes tend to mostly make him annoyed; while being injured/killed hurts, he has the ‘luxury’ of returning from death each time so being scared of monsters and such is pointless to him.Hide doesn’t give two shits if you’re a giant monster swinging a sword around, you’re only making his day more irritating.

NIOH/RISE OF THE RONIN .
Shiftlings are half demons, possessing the ability to briefly shapeshift into various yokai (demons) as well as a unique demonic shape of their own. They're immortal but will enter hibernation occasionally.Hide has a long life behind him, born in the 1500s Japan. His yokai mother was killed by a powerful demon when he was a child, forcing him to survive on his own. Later a powerful yokai slayer, he's eventually dragged into the conflicts of Nobunaga and Hideyoshi during the Azuchi-Momoyama period. Magical stones called Spirit stones remain the background corruption for these conflicts.It's a long and traumatic period for Hide, who loses several friends and relatives. Those who remain, including Hide, decide to create a group of demon hunters, whose main job will be protecting people from the spirit stones and hostile yokai.In the 1800s, Hide's forced to once again get involved in the historical events of the Bakumatsu period where he encounters Ryoma Sakamoto.
STAR WARS .
As a Jedi, Hide spent a lot of his time on Cardulia where he encountered Ash and brought her into his clone squad. He was in a way, the jedi liaison between Cardulia and the Republic, nursing the still new relations. No one truly knows what kind of species Hide is as he has never said, though he looks perfectly human.He fled along with Ash, during Order 66 as his clone captain Tenno and the other clones attempted to kill him.
WESTERN/RDR .
Travels with Tenshin, a fellow shiftling. Part of the Sohaya group from Japan, they have traveled to America to find the one responsible for stealing Spirit stones; their main task is to find this person and remove the stones from their possession before it corrupts them.They do stand out a great deal, despite wearing mostly local gunslinger clothes, with a few Japanese touches. Katanas are preferred but both possess magic and rifles if need be.
FANTASY/MODERN .
Grows from the same verse of Nioh 2. Hide and his group of protectors try to keep the Spirit Stones' influence under lock and key, ever since the 1600s. Eventually, an old wyvern in America sniffs them out and brings them to Los Angeles, where the dragon lord Jodosa also starts learning about them.Hide and Ryoma travels to Los Angeles, to try and stop the wyvern and he ends up temporarily working for Jodosa in doing so. While the yokai mainly remain in Japan, some are starting to appear in Los Angeles, brought on by the Spirit Stones.
WITCHER.
Takes place after the Nioh2 events; something causes Hide as well as parts of his world's energy to enter the Witcher world. A red wave of mist covered the lands, leaving strange things in its wake. Not only can people find Spirit Stones here and there; there are also yokai coming to life. Some of the Spirit Stones also start to affect the regular monsters. Monsters such as chorts and fiends will gain red eyes and golden crystal growths; as well as golden colouring in their horns.Luckily the benign yokai show themselves too; like the Guardian Spirits, although the Witcher world isn't made for them. There are no shrines and no one who believes in them, except Hide.Hide himself was thrown into Kaer Morhen, who took him in the first weeks during the confusion and lost translations. Eventually his Guardian Spirit managed to translate the languages and the Witchers of the keep gained their own Guardian Spirits, as well as a shrine that Hide built for the Kodama there. It's the one place in the land that most likely has benign yokai.He eventually travels to Morrow, where he finds himself a lot more at home.
GENERAL .
• name : Ashyra Blake
• alias : Ash
• gender : She/her
• orientation : Grey-sexual
• species : Cardul
• occupation : Rebel, mercenary, courier
• face claim(s) : Claudia Black
• voice claim(s) : Claudia BlackPHYSICAL .
• eyes : Black sclera with amber coloured irises.
• hair : Black, semi long, shaved on the right side.
• height : 6' (182 cm)
• build : Strong looking
• skin : Blue-grey
• clothing : Traditional clothes or armour
• distinguishing features: : A pair of large wings on her back. Sharp fangs. Various patterns across her body in the form of light blue dots like freckles and birthmarks which are slightly bioluminescent.MENTAL .
• alignment : Chaotic good
• traits : Honest, direct, strong-willed, dutiful, responsible, practical, stubborn, by the book, judgemental, asocial, resentful
• likes : Music, critters, milkshakes, playing the violin, exploring, collecting small trinkets and other pretty things
• dislikes : The Empire, people blowing things out of proportion, criminals, hot weather, most kids

**▍ ❝ Credit: golightlyfinch
❝ + STRENGHTS :
Can keep her cool even under duress. Good at keeping secrets and making tough decisions. Handles the cold well. Always stays on the move during combat, difficult to hit.
Fast and agile.❝ - WEAKNESSES :
Doesn’t like being in tight spaces or underground. Has trust issues at the start, especially criminals. Can get meltdowns that exhaust her.
Weak in hand to hand combat when younger, but after training with the Batch, she develops stronger skills in the subject. She has a natural advantage with her enhanced strength and ferocity, but a seasoned or trained melee combatant will easily overpower her.A RANDOM HEADCANON.
As a cardul, Ash tends to always carry survival tools and such with her. With how dangerous her homeworld is, it’s a trait most carduls have. This includes herbs, a skinning knife, tinder pouch, rations, a comb and medical salve.

**▍ ❝ Credit: summerwarlock
❝ STAR WARS
Ashyra Blake was a sensitive, introverted child. She preferred to live in her fantasies of adventure rather than helping her parents out. Listening to the stories about other planets and species was more fun than learning about her people's culture.Every decade, hikarens emerge on Cardulia - dark force creatures with red eyes and considered an ancient killer of carduls - and the village where Ash lived were poorly planned for it this time around. Everyone were slaughtered, including her parents. Ash herself were trapped under rubble during the attack, unable to move, with only her dead parents for company.Hours passed before someone found her; a cardul armstech. Raud Ternor dug her out of the rubble, helping her recover the next few days. Realising that the 17 year old girl was woefully incapable of taking care of herself, he took it upon himself to teach her.After some time, Raud ends up outright adopting her, becoming her step-father. For eight years he teaches her, turning her into a warrior. While she’s haunted by her parent’s deaths, having developed a fear of closed spaces as a result of being trapped in the rubble, she’s determined to never again be helpless in a dangerous situation. She also regrets not showing a greater interest in her cardul heritage, trying to make up for it now.Between 30 and 24 BBY, Cardulia slowly gathered the Republic’s interest which culminated in 24 BBY at the formation of the Confederacy of Independent Systems. Seeing a greater threat at hand, the Republic were now eager to get as many as possibly into their fold. This also attracted various non cardul communities to develop on the planet, which were closely watched by the cardul leadership. Despite their suspicions, the Cardulia leadership agreed with the Republic’s proposition, finding themselves not aligning well with the Separatists’ goals and ideals.
Raud (and in turn Ash) ends up working for the Cardul diplomat Zenda, who wishes a strong cooperation between the Republic and the Carduls. While Ash's main task was to assist Raud (and learn about the Republic in general on behest of his own request of her), she did end up performing so well that the Republic leaders on the base took notice of her. Unlike many of the cardul warriors in the base, Ash wasn’t just an expert on energy archery, but also with sniper rifles.In the end of 22 BBY, after the Clone Wars had begun, the Separatists tried to kidnap someone from the Cardulian leadership, in order to convince them to stop working with the Republic. A seasoned Jedi Knight; Hide, was sent out to deal with the matter, along with the Clone Captain Tenno and a small force of clone troopers. Raud suggested they bring Ash with her. The mission was a success.For the next three years, Hide was stationed in the Cardulian region of space and with how well he and Ash had cooperated, he’d requested her to be assigned to his squad of clones, as a guide, if she so desired. Wanting to see more of the Republic and space itself, Ash agreed, becoming a frequent part in the Jedi’s company.This eventually lead to her meeting Clone Force 99 for the first time. While their friendship had a rough start, she ends up on a few of their missions, earning their trust. Something that'd prove vital once Order 66 struck.
FALLOUT .
Ash was orphaned while a teenager, due to deathclaws. She joined the NCR and quickly rose in its ranks, until the Sunburst operation in 2276. A NCR captain betrayed her squad, resulting in almost all of them dying.Abandoning the NCR, she worked as a courier for a few years before Benny almost killed her, chasing the platinum chip she carried. In turn, she hunted him down, took revenge and delivered the chip to Mr. House.During her work for him, she was lured to the Sierra Madre. A disaster involving a radiation leak and the Cloud, resulted in her ghoulifying on her way back to New Vegas. Dean Domino saved her life and safely brought her back to the city, to allow her to continue her vital work. Something he's started to show interest in.Ash utilizes a custom made NCR Veteran Ranger outfit, as well as an anti-material rifle.

**▍ ❝ Credit: pirate-cashoo
FANTASY/MODERN .
Given the name Harbinger, Ash was one of the many mutated kids from a collective of monster hunters. Her mutations had given her blue skin and wings, with an elven appearance. She was luckier than the rest of them, as a friend to the owners of the facility saw her and decided to adopt her instead.Upon his assassination, years later, she learned that he was actually part of another secret group, the Juggernaut Collective. They were working against the collective of monster hunters, behind the shadows.These days, as an adult, Ash resides in L.A, doing jobs for the Juggernaut Collective.
HORIZON FORBIDDEN WEST.
Ash was put into a cryo-sleep, thanks to her rich benefactor, before the machines could overrun Las Vegas. She’s not woken up again until Aloy finds her. Aloy brings her to the Base where the rest of her allies help Ash back on her feet and teach her about the current world, although there’s a lot Ash can teach them about her old world as well.As Ash helps them against the Zeniths, she and Kotallo become good friends. She feels quite at home among the Tenakth and especially the Sky clan, but she does feel she can do the most work as a marshal.She boldly asks Chief Hekarro to perform the kulrut to allow her a chance to become a marshal in his service. Ash succeeds, joining the marshal ranks.
DEUS EX.
An ambitious woman who started to work as a Chief of Security for Mercury Corps. The company would in 2026 start cooperating with Sarif's industries, to help develop augmentations. It was here Ash first encountered Adam Jensen, Sarif's Chief of Security. Bonding over the same profession, they quickly became friends.A cooperation that ends, when the Augment Incident happens and Adam's reported as dead. Ash's parents are lost during the Incident.The next few years, Ash learns that Adam is still alive and that her boss is secretly working for the Juggernaut Collective. She joins the illusive group as well and ends up helping Adam throughout the events of DX: Mankind Divided.

**▍ ❝ Credit: theoasiswinds
AVATAR FRONTIERS OF PANDORA.
Ash (real name Tsyal'aun) became an orphan at the age of 15, due to a thanator killing her parents. Since they had been banished from their clan when she was born, due them breaking the clan rules of not touching metal at Ash's birth, she had no other relatives to rely on.She managed to fly to the Upper Plains on her newly bonded ikran. Raud, a wandering Kami'tere warrior finds her and takes her in. He, however cannot offer a clan life, as he's a nomadic loner who travels between all the clans, ever since his clan's willing seclusion. Through him, Ash learns of the different clans and their ways, as well as is taught more about the RDA. For the next decade, she becomes a nomadic wanderer just like him, though she has a preference to the Kami'tere clan.After Raud's disappearance and the RDA killing a sailfin goliath she had bonded with, she has enough. She dons an armour and helmet in the style of the sailfin; as well as a bow. Masked and fierce, she becomes a demon to the RDA and adopts the moniker the Harbinger. The na'vi reacts as well, finding her unnerving yet are grateful to her.Later on, she comes into contact with the human resistance, as well as So'lek. Ash stays her hand for now, if only because he and the Resistance can provide her with valuable information. But after a while - and quickly picking up the human language - she realises there's more to this group than just foolish humans.

**▍ ❝ Credit: signfromeywa
GENERAL .
• name : Varga Svärd
• alias : The White Wolf / the Dragonborn
• gender : She/her
• orientation : Bisexual
• species : Human/Werewolf
• occupation : Adventurer, blacksmith
• face claim(s) : Rachelle Lefevre
• voice claim(s) : Rachelle LefevrePHYSICAL .
• eyes : Green with a touch of hazel
• hair : Red, wavy hair that reaches to the middle of her back. Braided/decorated at times.
• height : 5'9 (175cm)
• build : Athletic build
• skin : White, very freckled
• clothing : A leather/mail armour, allowing for enough movement to be stealthy but enough protection to take a hit.
• distinguishing features: : Freckles, scars across her cheek.MENTAL .
• alignment : Chaotic good
• traits : Adventurous, cheerful, compassionate, empathetic, generous, naïve, rowdy, childish, criminal, impulsive, careless, playful
• likes : Cheese, hoarding, trinkets, stealing things, crafting, gold, carving decorations for weapons and jewellery
• dislikes : Being called degrading dog terms, silver, cruelty, witch hunters.

**▍ ❝ Credit: cadavera
❝ + STRENGHTS :
Endurance, strength, unpredictable,
kindhearted. Extended lifespan.
Very durable, difficult to hit.
Dragon Shouts.❝ - WEAKNESSES :
Full moon, pure silver, being alone.
No ranged weaponry, impulsive in combat. Weak against silver.A RANDOM HEADCANON.
Varga is by all intentions, a good karma character. Any leftover gold or food, she hands out to those in need; much like a Robin Hood ideal. While she used to be a thief, and still occasionally is, she only steals from those who have more enough.
❝ SKYRIM
Varga was adopted by the vigilants of Stendarr at the age of ten with no memory of her real parents; an age where she was really too old to be fully accepted in their group, due to her being close to her teenage years. She wasn’t as easy to mould to their views. Which meant that the rest of her eight years with them, she was unruly and stubborn; refusing to fully accept their ways. Unable to preform magic or accept their rules; Varga never became more than an errand girl, as they preferred to keep her out of their way. Especially with how she'd also developed a talent for stealing, in a way to act out her feelings.At the age of 19, sent out on an errand, she was attacked by a werewolf who bit her. In pain and under the effects of the early curse, she was barely conscious, and was taken in by a nearby village until she could be on her way the next day. She was well aware of what the vigiliants thought of werewolves, just as she was well aware she had no cure available. While she did search for a cure, the curse took fully hold of her near a Stormcloak camp and she entered her first frenzy as a werewolf.She awoke to several corpses, mauled by her own claws. Horrified, she escaped the north side of Skyrim, fleeing to the southern woods where she remained for months, only entering villages when she really needed to. She sharpened her combat abilities and learned to live and plan ahead with being a werewolf during that time. Eventually she reached Riften, where she could hone her abilities as a thief too; everything to stray as far as possible from the path that the Vigiliants tried to guide her onto.
Varga stayed with the guild for the rest of her twenties where she met a lot of people, for the better or worse. An argonian named Tarjon who, while first close friends became merely allies as he abandoned the guild to join the Dark Brotherhood instead. Rishka, a female khajiit who still remains one of Varga's closest friends and also Fengir, a fellow werewolf. They ended up as lovers for a few years, but separated amicably due to not agreeing on where to take the relationship.At the age of 28, a year after her and Fengir's separation, he was killed by a high elf called Taryan, who hated werewolves above all. She left the guild to seek revenge, chasing the elf and being chased in return when she realised that she didn’t stand a chance against the much older and experienced woman. Varga kept on the move as much as she could until she turned 30 and went to Solstheim.Here she met Tenshin, a mercenary, who became a long and trusted companion, eventually following her back to Skyrim with her hoping Taryan had given up. One day they passed by Whiterun and helped kill a dragon, only to learn she was the Dragonborn. A visit to the Graybeards later, she realised just how awful the situation was and what was expected of her. She powered on though, completing the long quest of taking out Alduin.
STAR WARS .
Varga never knew her real parents. A couple in a crime syndicate, working specifically on smuggled weapons, found her and took her in. No one knew what kind of species she was and no one could predict what'd happen when she had her first shapeshift. It was an uncontrollable shapeshift - as all ulvens' first shapeshifts are - and it costed three people their lives. In response, Varga was subdued and thrown into a cell while they decided what to do with her. Her adoptive parents were now terrified of her and wanted nothing to do with her.The crime syndicate's leader found out what happened and demanded to see Varga. Unlike her, he knew what she was and he offered to tell her and save her from execution on one condition. That she swore to aid him without question, no matter what he asked. Seeing little choice, Varga agreed and she was brought into his inner circle. For years, she trained under his elite fighters while maintaining her armstech skill. She learned how to handle her ulfr from and eventually learned more of them, thanks to Jodosa's knowledge and... insistence. She became his most priced warrior and pet.
Years later, she lucked out when she met Rishka. The 'pirate queen' had a feeling that something wasn't right and taking a risk herself, she convinced Varga to escape with her. Together, they fled and while Varga remained with them for a year, she ultimately left, wishing to strike out on her own.Working for the Republic as a weaponsmith was something she settled into for two years. In 20 BBY, Varga encountered the Bad Batch and got dragged into one of their missions by mistake. Ever since then she stayed in contact with them and offered her aid when needed, either through her skills with weapons or shapeshifting abilities.During Order 66, Varga left the Republic/Empire’s service and encountered Trace and Rafa. This is also how she learned of Rex and eventually joined his group.
HORIZON FORBIDDEN WEST.
An intelligent young woman, Varga quickly showed her talent with craftmanship. The Oseram patriarchy stopped her from becoming successful within it though, despite her talents and hard work. It didn't help that her mother was a former Carja; something some of the Oseram men had problems with.As a result, she started to steal from the nobles instead, always having had a quick hand. That went on for a few years until she was caught amidst a few other criminals and nearly sentenced to death.
Realising her folly and that the Oseram would never change, Varga managed to flee with some of the others before travelling to Meridian. They split up after that and Varga returned to her tinkering and managed to survive on her own in Chainscrape in the Daunt instead.When the bristlebacks show up, she's forced to roll her thumbs until Aloy comes by and fixes the problem. Varga helps out with scavenging the bristlebacks and encounters Erend and Varl during the attack at the Gates.She hangs around them for a few weeks and later follows them to the Base.
WESTERN/RDR.
The town’s only or at least best gunsmith around; with a side business of theft and being a fence. While her gunshop is the outside front, the shadier business happens at the back, through the backdoor.A very public figure as well, as she enjoys socialising, most people know of her, as people always need guns bought or fixed. But very few knew of her true nature, that of a werewolf.
GENERAL .
• name : Kherus Ahura
• alias : The demon
• gender : He/him
• orientation : Asexual
• species : Sand demon
• occupation : Gang leader, agent of Jodosa.
• face claim(s) : Amin Salmani
• voice claim(s) : N/APHYSICAL .
• eyes : Light blue iris with dark blue edges
• hair : Short and black; stiff and coarse in texture. Ruffled or dragged backwards, slightly shorter to the sides.
• height : 6’4 (193 cm)
• build : Muscular, lean, hairless, no body fat
• skin : Brown
• clothing : Prefers to use expensive clothes; he’s almost always seen in a buttoned shirt of some kind, with a suit jacket pulled over, or a vest. On special occasions, he’ll dress up in traditional Persian outfits, usually with the latest fashion mingled in.
• distinguishing features: : His left arm will tremble or fidget in pain during rain/cold weather.MENTAL .
• alignment : Chaotic neutral
• traits : Dedicated, strong-willed, direct, loyal, reliable, authoritarian, competitive, intense, proud, angry, resentful, vindictive
• likes : Wine, cat videos, singing, playing piano, warm and dry weather, quiet
• dislikes : Weakness in others and himself, physical contact from strangers, advanced tech (hell, even phones), dogs, rain/water, winter

**▍ ❝ Credit: theluckybard
❝ + STRENGHTS :
Extremely powerful. Clever with a strong survival instinct.
Immense physical strength, speed and ferocity. Will shrug off injuries. Demon abilities. Immortal.❝ - WEAKNESSES :
Being lost/forgotten, losing his purpose, not acting/being himself.
Very few. Best bet is to run. But he can be lured into less favourable scenarios. Also, water/ice attacks are a big danger.A RANDOM HEADCANON.
He works on a prey/predator system while following his own honour system. Treat him well and with respect and he’ll at least tolerate you, maybe even befriend you. He won’t kill those weaker than himself unless they provoke him or a job requires it. Doesn’t shy away from torture to get what he wants. However, he refuses to lie or backstab and avoids crimes of the sexual nature.
**▍ ❝ Credit: summerwarlock
❝ MODERN/FANTASY AU
Kherus left his host Seruth after he was exorcised by a witch on Seruth’s command. He used his anger at being abandoned like this to become more or less of an underground crime lord; in order to surpass his host’s success. He still answers to Jodosa, the city's self proclaimed Dragon Lord and bonded to the dragon in terms that only sand demons understand.After Kherus left Seruth’s body and got his own physical form; he was first in a partly ethereal/shadow form while barely surviving in shadows for years. During this time, he was bonded with Arshada to avoid being slaughtered by the Herat as a loose sand demon. That was a long time for his hatred for Seruth to fester, as well as learning to strongly dislike humans after their attempts of trying to kill him. Once he did develop his actual physical demonic form and his human disguise, he grew a bit less openly angry but remained strictly in favour of supernatural creatures.His gang is one of the largest criminal ones in Los Angeles. They’re not particularly aggressive, as they mostly deal with smuggling, shady dealing and stuff like that. They definitely have a hand in whatever black market deals are going on too.
They will get aggressive if their deals are cut off, intruded on or otherwise betrayed (just as their leader absolutely despises this with a passion). They may not be the largest gang, but they’re definitely one of the most feared ones in those circles.Kherus is mostly doing this because of his host and he wants to become better than Seruth ever was. It’s as much about proving himself, as it is to take revenge and survive and become the best. It’s why their line of business is mostly about making profit and making a name for themselves, rather than running about murdering people and causing chaos.As an extra means of show off, his gang hides their business beneath a nightclub called Babylon; which Kherus runs, as an innocent image to the outside world. Due to his bond with Jodosa and generally serving under the leader of Los Angeles, a big part of the profits go to Jodosa. Kherus doesn't like this but has accepted it.
WESTERN/RDR.
Kherus, some time 2000 years ago were trapped during his hibernation and locked into a tomb. That tomb was eventually discovered by Jodosa, a dragon lord residing in America.He helped free him, making the demon owe him a debt. Something Kherus loathes and he wants out of the deal by any means necessary.He cares little about hiding himself from humans, but will do so if it causes less fuss. Very intimidating and dangerous but help him out and don’t get in his way and it’s all good. Will openly laugh at any church business.
MASS EFFECT.
A black and golden toned drell, whose ancestors were not one of the lucky ones to get rescued by the Hanar. As such, he’s been living a rough life on Rakhana, where every day is a struggle to find resources and even stay alive on the dying planet. It’s made him weary of technology, due to what it did to their homeworld and he loathes the Hanar for not rescuing his ancestors.His skill with dual wield blades and general battle prowess made him a prime interest by other races who stopped by, accepting to work for them in order to leave the planet. The next five years, up to his 35th birthday, has given him plenty of experience and general know hows around the galaxy.He still refuses to deal with tech more than he has to however and is generally poor at it. He at best accepts his ship Babylon.
STAR WARS.
Kherus is a bounty hunter of an unknown species; capable of shapeshifting and other very strong abilities. He goes by the moniker Shedu.
HORIZON FORBIDDEN WEST.
Kherus had only been free from his host Seruth’s mind for a few years, when the Faro Plague started to become a problem. Thanks to still having access to Seruth’s old contacts and influence, he quickly found out the truth about the world ending. While Seruth was invited to join the Elysium bunker, Kherus was left on his own, like so many others. There was no way to combat the Faro Plague, and while Kherus could take down the machines easily in his demon form, they’d never stop coming.As the world started to fall, with humans, animals and plants dying all around him, he saw more death and destruction than he ever imagined. Kherus falls into a feral state and degenerates to the earliest stage of his demon form.He has no memory of this time. He has no idea if he killed any remaining soldiers or machines. While his demon form doesn’t need to breathe, it’d be taking so much damage that his mind wouldn’t have coped. And being made of sand, the Faro Plague wouldn’t really detect him. Most likely he hibernated for centuries at the time in crevices, away from any rain, while Gaia worked to heal the world. Even when Hades resetted three unviable biospheres, Kherus has no memory of waking up during these.Once he does retain conscious, it's a slow process taking place over a very long time with several hibernation periods. He finds a Focus at some point, discovers the early humans, studies them and learns the machines over the course of even more years.Eventually the Sun-King Khuvadin discovers him, befriends him and Kherus becomes the Shedu, the Sun-Kings personal guard over generations. A role that the later Sun-King Jiran nearly destroys in his own madness.Kherus joins the rebellion that Jiran's son Avad is leading, along with the Oseram. Despite the odds, they manage and Avad becomes the new Sun-King and works on righting his father's wrong. As he does that during the years, he and Kherus develop strong feelings for each other but no one speaks about it.During the two game events, Kherus keeps a close eye on the developments, eventuelly helping Aloy and the others against the Zeniths.
GENERAL .
• name : Isaiah Alexander Trevelyan
• alias : Inquisitor
• gender : He/him
• orientation : Homosexual
• species : Human mage
• occupation : Inquisitor
• face claim(s) : Dan Stevens
• voice claim(s) : Dan StevensPHYSICAL .
• eyes : Bright green. (They turned greener after he gained the Anchor)
• hair : Red, undercut
• height : 6' (182 cm)
• build : Fit but soft
• skin : White, freckles across his entire body
• clothing : A white and green robe, with teal accessories as well as a dark cloak.
• distinguishing features: : Clumsy. Can sometimes grow frost on his skin especially when stressed/nervous.MENTAL .
• alignment : Lawful good
• traits : Brilliant, cheerful, curious, enthusiastic, kind, meticulous, romantic, sophisticated, trusting, well-read, dreamy, regal, clumsy, jealous, self-indulgent.
• likes : Reading, teaching, magic, researching, small critters, crystals, tea, nugs, harts.
• dislikes : Silence, being alone, fire magic, hot weather.

**▍ ❝ Credit: mostwantedpotato404
❝ + STRENGHTS :
Dedicated and magically powerful. Very loyal and kind. A peacemaker.
Strong ranged attacks, quick thinking. Strong ice and lightning magic. Powerful rift abilities thanks to the Anchor.❝ - WEAKNESSES :
Dark water, undead, drowning, failing others, tranguils.
Bad at dodging attacks, especially in melee range. Gets clumsier the more stressed he is.A RANDOM HEADCANON.
He's got a pink and black spotted nug called Nugget. It was a gift from Varric shortly after they arrived in Skyhold, as the dwarf claimed that the Inquisitor needed it.Shortly afterwards, a noble in Orlais gifted a grey hart to the Inquisitor as well, whom he named Cassie. Everyone assumed it's after Cassandra who doesn't know if she should be flattered or insulted.
❝ Once upon a time...
9:12 Dragon, 22d December – Eleanor Treveylan gives birth to her fourth child; a celebrated event and the first few years of Isaiah’s life are under good care and plenty of love. As the Trevelyan family wish to do good by the Chantry, they follow their rules perfectly and start early in teaching Isaiah the same.- 9:17 Dragon [Age 6] – Isaiah shows magical abilities which ends up throwing his entire life around. Terrified and ashamed, his parents do the thing expected from them by everyone else. They hand their youngest child over to the Ostwick Circle, to be raised in safety and far away from the family home. When the Circle suggested that the family could still visit Isaiah, they refused, claiming that he had brought shame over their house and it was easiest for everyone if they just never mentioned him again. This all happened in front of Isaiah, who did believe them at the time as he had already been influenced by their strict religious ways.He made no protests when the Templars took him away, even though he was terrified and didn’t really want to leave. In less than a few days, he was taken from his home and sent to the Circle.- 9:17 – 28 Dragon [Age 6 to 17] – While Isaiah experienced a trauma so early in his life, he learned quickly that almost every other child in the Circle had similar experiences. He gained a new family in the form of the friends he made there, realising that in a way he was more free now than he had ever been. The boy had a natural aptitude for magic and here he could freely study it with people that were just like him. The way his family treated him would always haunt him and for several years that fuelled his drive to become the best mage he could be because maybe then they could forgive him and take him back.A notion he dropped in his early teenager years since he realised that wasn’t how the world worked and he ended up simply working as hard as he did for his own sake and to prove his worth to the Circle instead.- 9:28 Dragon [Age 17] – Isaiah’s taken away to complete the Harrowing; the ritual that will advance him from apprentice to Mage in title but might also be the end of his life. Something that was a great concern for him since he felt he was too young to undergo the ritual but the enchanters who decided it was time for him, clearly saw him as ready. Something that only added the pressure.He can recall the day of the ritual with perfect clarity, how he was brought into the Fade to face the demon that wanted to possess him, how the Templars guarding him during the process would be ready to kill him if that happened. The offer the demon gave him had been a good one but Isaiah could at least give himself the credit of being too strong to fall for a demon’s manipulation.He was out of the fade again quickly, earning his title, silver ring and life. After the ritual he was no longer a student and started his research in earnest, as well as became a teacher in ice magic as that was his forte.- 9:31 Dragon [Age 20] – Another Harrowing occurs, this time with Isaiah’s best friend, Aaron who is 21 years old. The two have been best friends since early teens and while Isaiah were fully aware of Aaron’s reluctance to be a mage, he never expected that the other would resist the Harrowing as much as he did when the day came. Aaron attempted the ritual but it was interrupted for unknown reasons, possible the state of fear that Aaron landed in. He screamed and begged to be made Tranquil instead. Isaiah possible made the worst decision in his life that day, as he heard about what was about to happen.
He stormed the ritual room, blasted the doors down and attempted to take on all the Templars there. Naturally, he failed as the Templars deflected his spells, though two of them were caught by the surprise and were injured in the process. Aaron’s panicked face was the last he saw before he was knocked out. He was put in isolation for a week after that incident, denied all contact and even knowledge of what had happened to Aaron, though he feared the worst.Isaiah received several punishments for his lashing out; punishments that would last for several months and he was put under careful care of Senior Enchanter Lydia who were charged to keep an eye on him to make sure this was just one incident and not the start of something more. Beyond that, his entire left forearm was scarred by his own fire that a Templar deflected back on him; it gave him an intense dislike for fire magic, especially his own and perhaps subconsciously he's not even capable of casting it any more.Aaron did become a Tranquil and Isaiah only visited him once after that. He couldn’t stand seeing his former friend like a sleepwalking, emotionless being and despite Aaron wishing for their friendship to continue, Isaiah just couldn’t do it. The next time he’d see Aaron would be when the Tranquil was killed during the Mage Rebellion; and that’s a guilt Isaiah will need to learn to live with.- 9:31 – 9:40 Dragon [Age 20- 29] – Isaiah becomes an excellent teacher as well as the Circle’s best ice mage, there’s very little he can’t do with ice. Just as things seem to be perfect though, in year 9:37 the Mage Rebellion happens. Things after that would never turn quite the same and much of the time is spent worrying about the future and following political debates. While Isaiah tried to keep mostly out of that, with his time spent with Enchanter Lydia, he had no way to fully avoid it and would help her in such matters. As the Ostwick circle remained as neutral as they could be towards the Mage-Templar war, he figured things could be much worse.- 9:41 Dragon [Age 30] – Despite Isaiah wanting little to do with his blood family, the mages insisted on him sending him along Lydia and a few others to the Conclave, hoping that his noble blood would stay away any hostilities. As proven though, it did little to save anyone at the Conclave, beyond Isaiah himself.- 9:41 – 9:43 Dragon [Age 30-32] – The Inquisition takes up the majority of Isaiah’s life and he spends those years adapting to a new role and a very different life. Knowing that everything he had planned for himself is now most likely not going to happen, he more or less gives the Inquisition everything he has.During this time he falls in love with Dorian and they enter a deep relationship, with Dorian helping Isaiah through a very tough time. After the the defeat of Corypheus, Dorian stays with Isaiah, despite making plans to return to Tevinter at some point.- 9:43 - 9:44 [Age 32-33] - After the Inquisition’s success and Solas’ disappearance, the Order continues with cleaning up the mess afterwards. Isaiah eventually goes after Solas, demanding answers. He receives none that's helpful and the Dread Wolf simply tells Isaiah that he regrets hurting him and to enjoy what time is left before his plans begin.Horrified by the implications and having lost the Anchor as well as his left forearm, Isaiah at first doesn't know what to do. As Dorian is returning to Tevinter to see if he can change the ways there, Isaiah decides to tag along. Partly to be helpful to Dorian but also because the clues he has found to foil Solas is found in Tevinter.
SKYRIM.
As a young man, Isaiah ends up in the college of Winterhold. Already as a child he showed great prowess in magic, his family being one of the strongest magic wielders in High Rock. While some of the talent can be assumed to involve his Breton blood, it’s also from a lot of practice and studies. Something he dedicated a lot of time to once in Winterhold.One day he stumbles upon a woman in the wilds after a full moon; passed out with a great deal of wounds on her body. He brings her back to the college, nursing her up to health, only to realize she’s the Dragonborn. Varga and Isaiah quickly become good friends and while he often remains in the college, he sometimes travel with her.At some point while Varga deals with the crisis in the world; Isaiah becomes the Arch Mage of the College.He can usually be found in the college or out in the wilds/other cities. He favours destruction magic (Ice only), but knows general restoration and conjuration, as well as alteration.
STAR WARS.
A very talented mirialan, Isaiah has spent most of his time working as a researcher and a doctor on an obscure planet on the behalf of the Republic. On top of that he's a tinkerer, working on cryo-grenades and other types of tools.WIP
WITCHER.
Isaiah was a gifted child; who worked hard to learn his powers well, without hurting himself or anyone else in the process. Like many other magically talented boys, he was moved to the Brotherhood of Sorcerers’s keep outside of Novigrad. His best friend Aaron, wasn’t as lucky when it came to the discipline that every mage needs; his magical abilities became uncontrollable, eventually driving him mad. Before he could kill someone in his madness, Isaiah’s teachers had to kill the boy instead.Isaiah did try to stop them; a mistake that burned his entire left forearm in the battle. In memory of what
happened, he never bothers to hide or heal the mark. His teachers punished him by slowing his education and he spent years making up for his own transgression. He succeeded in becoming an amazing mage though, eventually becoming a Battle Mage, one of the higher ranked mages in the Brotherhood.During the events of Witcher 3, he’s on the run, like all of their kind is. Desperate, he seeks out an old friend, namely Lambert, one of the Wolf Witchers. Hearing rumours about the Black Wolf in the area, he finds him and asks to rest in Kaer Morhen during the winter at least. Given shelter in Kaer Morhen, Isaiah can finally relax a little, partaking in the Battle of Kaer Morhen and staying behind because for as long as the mage hunts goes on, it’s frankly where he’s the safest.
GENERAL .
• name : Tenshin Seino
• alias : The Nerevarine
• gender : He/him
• orientation : Heterosexual
• species : Dunmer
• occupation : Mercenary
• face claim(s) : Hiroyuki Sanada
• voice claim(s) : Hiroyuki Sanada/in gamePHYSICAL .
• eyes : Red irises, red sclera
• hair : Black, long hair with some greys in and shaved sides. Carefully trimmed beard.
• height : 6’4 (193cm)
• build : Fit and toned
• skin : Dark grey.
• clothing : A red and golden samurai looking armour, including a horned helmet.
• distinguishing features: : His height.MENTAL .
• alignment : Lawful neutral
• traits : Decisive, dignified, disciplined, honourable, logical, reliable, proud, reserved, sarcastic, stern, aloof, blunt, haughty, venemous.
• likes : Canis root tea, peace and quiet, reading, generally studying something, practising his combat skills, being out in nature.
• dislikes : Stupidity, those who pick fights they can’t win, draugr, vampires, cold weather.

**▍ ❝ Credit: lorandesore
❝ + STRENGHTS :
After having been infected with the Corpus disease and then cured, Tenshin is effectively immortal and can’t ever actually get sick.
Experienced in most armed combat and powerful spells.❝ - WEAKNESSES :
Arrogant, won’t easily change his ways. Won’t admit to having flaws.
Will protect his patron to his dying breath.A RANDOM HEADCANON.
wip
❝ Once upon a time...
Tenshin grew up as a slave, along with an argonian named Reeh-Tan, in Blacklight. They were both orphans who were bought by a dunmer noble there and they served him until their teens; when their master was murdered by the Morag Tong. Reeh-Tan managed to get away and would later join the Morag Tong in gratitude but Tenshin was caught as they escaped the scene. Just as the Redoran soldiers had captured him, a group of Imperial soldiers came to investigate. As the dunmer didn’t wish to say that Tenshin was a runaway slave, they instead blamed the noble’s murder on him and let the Imperials have him instead. To them it didn’t matter.The Morrowind events take place and Tenshin is freed from prison and joins the Blades per his orders. He also joins the mages’ guild and finds the Morag Tong, where he also encounters Reeh-Tan again. For a few years, Tenshin developed his skills in all three factions but eventually the path of the Nerevarine pulls him away from most of them. He successfully proves that he is the Nerevarine and defeats Dagoth Ur.After that, he spends most of his time in Mournhold and its there he is when the Red Year happens. He does his best to aid the relief efforts, as well as in fighting the argonians when they later invade Morrowind. When Mournhold falls, Tenshin falls as well. Seeing himself a failure and blaming Vivec’s disappearance on his own actions (thus the start of the Red Year), he flees in shame. He cuts his hair into a mohawk and dons a helmet that never comes off unless he‘s alone, to avoid people recognising him as the failed Nerevarine.
Over the next 200 years, he travels across Tamriel as a mercenary. It’s first when in 4E 176 that he returns to Morrowind, specifically Blacklight and Solstheim, which is also when the civil war in Skyrim breaks out. Seeing the unrest in the lands so near Morrowind, he decides to stay nearby, in case trouble happens. More experienced and more at ease with himself, he sees it as a chance to make up for past mistakes. He only takes jobs in Skyrim or near Skyrim’s borders from now on.A year before the Skyrim events, his patron is killed and he goes back to Raven Rock on Solstheim, a place he enjoys. The year after, Varga finds and hires him, pulling him into yet another quest that will decide the fate of the world. This time he’s determined to make the best of it and what better way of doing that, than protecting the Dragonborn?
WESTERN/RDR.
Travels with Hide, a fellow shiftling. Part of the Sohaya group from Japan, they have travelled to the USA to find the idiot who snagged a few Spirit Shards; their main task is to find this person and remove the shards from their possession before it corrupts them.Will stand out a great deal, but do wear mostly local gunslinger clothes, with a few Japanese touches. Katanas are preferred but both possess magic and rifles if need be.
RISE OF THE RONIN.Born a shiftling, Tenshin was unable to hide what he was. With grey skin and red eyes, the village feared him. When he was nine years old, the village was raided and destroyed by shogunate forces. Hide, another much older shiftling found him and took him in.Now raised by the Sohaya, he grows into a fine warrior; however the rage inside him towards humans and the shogun keeps burning. Hide sees Tenshin as a younger brother, trying to steer the young man away from the anger.In 1853 (Rise of Ronin events begin) the black ships arrive to Japan, and the clan finds out that there is a Spirit Stone on one of the ships. Hide and Tenshin are sent out to investigate. While Hide collects the Spirit Stone and a secret document, the Blue Demon shows up with a weapon that is capable of taking out yokai. Tenshin is injured in the fray and before Hide can react, he's shot and killed himself. His body, per his nature, dissipates and he's re-formed by a shrine on land but by the time that happens, the ships are long gone.Tenshin is saved by Matthew Perry on the ship, and seeing his chance, Tenshin leaves with him to learn more about the foreign humans making a return to Japan. In order to enact a furious plan that has started to form in his mind.Years later, Hide manages to find him but Tenshin refuses to listen to reason, insisting that he has a way to solve everything and remove the threat of humans for good. And over the years, they remain enemies, with Tenshin going so far as to almost kill Ryoma, Hide's partner.(the rest is wip and spoilers for my fic)
WITCHER.
Tenshin’s clan up to the north, was attacked and destroyed when he was a child; he and his friend Reyse Nelor survived, but were instead sent south east, in order to be shipped to the continent and be sold off as slaves. A Centipede Witcher came across the bandit caravan as they travelled and took them out; freeing the captured children and escorted them to the island’s capital. She was impressed by Tenshin’s and Reyse’s courage, as they had killed one of the bandits during her intervention. As orphans, they had nowhere to go and she offered them a chance to become Witchers, something they readily accepted.Despite the odds, they both survived the trials and reached adulthood as able Witchers, setting off on their own Paths. Tenshin stayed in the south for two decades, aiding his people before heading north to take on a Lindwyrm per tradition. He felled the beast after a hunt that lasted weeks and brought back its skull to the School, earning himself a Centipede decorated sheath for his sword; a token that all Witchers on the Island deserve for killing such a tough beast.These Witchers also earn the right to travel to the continent, something Tenshin did and he spent a few years there, learning of their people and customs and was not impressed. After that, he spent most of his time on Morrow.Once he hit a hundred years old, he spent a lot of time back at the School, teaching the younger students for around two decades when he wasn’t on the Path himself. It was around that time that Nilfgaard started to get interested in Morrow; and they sent an envoy, trying to gain their Council’s trust and interest in an alliance. An alliance the Council did not approve of; and Nilgaard decided that if they couldn’t ally with Morrow, they’d simply take it.They made one attempt, thinking the island easy prey; but not only did the Witchers take on the challenge, the island’s well trained warriors also did. Nilfgaard were forced to run away with their tail between their legs; surprised by the ferocity, not only among the people but also the beasts that roamed the land. Since then, even up to the events of Witcher 3, there’s been a very unsteady air between Morrow and Nilfgaard.Tenshin fought in that battle and has since then grown a dislike towards Nilfgaard. A part of him wants to go fight them, before they invade the whole continent and grow the numbers to invade Morrow again, but as long as the Council refuses, he can’t do anything.
RANEC.
• Fandom : Star Wars/Warframe
• orientation : Bisexual / demiromantic
• species : Luan
• occupation : scavenger, warframe operator
• height : 6' (182 cm)
• significant other : TBB's Hunter
• weapons : While Ranec is trained in all sorts of weaponry and hand to hand combat, he can’t utilise some of them without Umbra, due to lacking the physical strength for it. Through Umbra, Ranec can use the warframe’s sword like an electrified lightsaber, that can parry blows from current lightsabers as well as deflect blaster bolts.
• likes : Animals, reading, decorating his clothes and himself
• personality : balanced, capable, calm, charming, elegant, humorous, good-natured, outspoken, sarcastic, vulnerableRanec's people, the Luans, are long gone, as he was put in a stasis about 2000 years ago. The galaxy he wakes up to (During the Clone Wars) is very different to what he remembers. His stasis chamber is found by Dooku, who manages to revive him and attempts to persuade him to join the Separatists.At the same time, Obi-Wan back at the Jedi Temple, learns that one of the ancient artifacts in the temple has come to life. Ranec's half sentient warframe, Umbra. A biological machine who cannot function too well without its driver.He ends up working with Hide and The Bad Batch in order to help Umbra track Ranec down, who can sense where he is. They defeat Dooku and bring Ranec over to their side. Ranec doesn't care which side is right at that moment, he just wants to reunite with Umbra and get along with his life.WIP
LAMBERT.
• Fandom : Western/RDR, Witcher, Fallout, fantasy/modern
• orientation : Bisexual
• species : Werebadger/witcher
• occupation : Monster hunter, mercenary, outlaw.
• height : 5’10 (177 cm)
• significant other : Isaiah
• weapons : Can turn into a werebadger which is slower but more powerful and heal better than werewolves or werecats.
Two revolvers (one holstered by his belt, the other by his thigh), sawed off shotgun holstered at the small of his back. Lancaster repeater on his horse/over his back, large knife holstered at his other thigh, dynamite.
• likes : Fishing, carpentry, cooking, whittling
• personality : courageous, daring, blunt, forceful, honest, loyal, passionate, spontaneous, aggressive, emotional, sarcastic, stubborn, tough, angry, coarse, cynical, envious, impatient, suspicious, tactless, vindictiveLambert's early life was filled with despair as his father was a raging alcoholic who hated him. He sold Lambert to the Silver Hand, a group of monster hunters, who were thrilled to gain a child to train. The Silver Hand's headquarters was far away and Lambert was never given the permission to see or hear from his mom; something he grew resentful over.Many years later, Lambert was done with his training and sent out to continue the Path of taking out monsters. The first thing he did was to travel back to his family home, only to find a much older Torvald but no Astra. The father claimed disease had taken her but Lambert had become very skilled with detecting the truth in the environment and from people. After questioning the nearby town, he figured out that Torvald had most likely beaten Astra to death.Enraged, Lambert confronted Torvald, who confessed to his crime and before Lambert could stop himself, he committed patricide on the spot. Leaving the north, he travelled further south, taking out monsters as he went. Something he persisted with for almost two decades, with his depression growing. He started to drink more and more to drown his problems, which eventually resulted in him contracting a disease that'd change his life.Finding himself becoming one of those he had previously been hunting, a werebadger, he struggled with continuing with his work. He turned to bounty hunting instead, trying to bury his other lifestyle. Having opened his eyes to the supernatural in a different way, he only took out non sentient monsters. One day he saw a young man named Kieran needing help against a chort, which Lambert threw himself at, perhaps hoping to end it all for once. He almost managed, becoming wounded in the process.Taken to Kieran's gang, a group of werewolves and a cardul sorceress, he barely survived the encounter. The gang's leader Hosea spared him despite finding out he used to be a monster hunter, finding his predicament of being a man with a foot in both worlds, punishment enough. Lambert was offered to rest up in the gang, despite protests from some of the others. He wasn't intending on staying for longer than necessary but he grew fond of the group and they of him. After having spent so many years alone, Lambert was thankful for the chance to be a part of something and he tagged along, sobering up and becoming a member of the gang.After a year with them, some of the older gang members decided to retire from that life. Lambert struggled to do anything else, preferring a life on the move. Those that agreed with him followed him and they formed their own gang, in which Lambert took the lead. During this time he met and helped Jadenah, a young werewolf who he came to see as a younger sister. Along with her, he picked up a few more strays during the gang's early development.Today, they're a powerful gang, known as the Black Wolves. Running their Robin Hood schemes, to rob the rich and give to the poor. While they move around a lot, they're currently hiding out near Rusthowl.
JODOSA.
• Fandom : Modern/Fantasy AU
• orientation : Asexual
• species : Paradise dragon
• occupation : Lord of Los Angeles
• height : 5'9 as human. 6'5 as his bipedal dragonform. His actual dragon form is bigger than a house.
• significant other : None
• weapons : Sword cane, magic (as human). Claws, fire/electric breath, wings, tail, teeth and other magic as dragon.
• likes : Treasure, leading, magic, studying humans, conducting business, flying
• personality : Brilliant, confident, dignified, efficient, firm, hardworking, practical, responsible, shrewd, authoritarian, old-fashioned, assertive, cold, critical, demanding.When Jodosa was born; dragons were still a common sight, at least in the world of the supernatural. He and his two siblings were captured already as hatchlings, sold around and trained to kill, until they were pitted against each other against their will. Jodosa was forced to kill them in order to survive.After that it didn’t take him long to turn on his handlers; through which he escaped and spent a long time on his own; honing his skills and his disguise as a human. As he did this, building his own, discrete reign over centuries; he witnessed as dragons were hunted and killed. Since the 1900s, he’s figured out that there can’t be more than a few hundreds of them left across the whole world.Now, in modern time; he has accumulated enough riches to live off them for life. While he does own one large company back in England and spends some of his time there; much of his working time is spent making deals with supernatural creatures in Los Angeles.
JAI.
• Fandom : Modern/Fantasy AU
• orientation : Asexual
• species : Forest guardian
• occupation : hacker
• height : 5'10 as human. Horse sized as his guardian form.
• significant other : None
• weapons : He doesn’t like to fight so he doesn’t really use any weapons as a human. In his Guardian shape he can use his claws for emergencies, but will normally summon wooden creatures to fight for him or use poisonous vines as whips.
• likes : Flora, reading, learning, water, sun, using his abilities for good, listening to people.
• personality : Alert, empathetic, forgiving, gentle, humble, imaginative, respectful, self-critical, private, reserved, skeptical, soft, anxious, dependent, gloomy, paranoid, shy, submissiveWIP
DISCLAIMER.
If you've gotten this far, you probably already know I am highly critical of the direction the show ended up taking. I love the concept and the characters however, so I decided to re-write the show to my own liking.In that, I've made the decision to remove Omega, for several reasons, but mostly because I don't enjoy the 'Dad Batch' formulae and I'm frankly tired of the 'grumpy man adopts child trope'.If this bothers you, please just block me and move on. I won't engage in any hate regarding this.Thank you for reading!

HEADCANONS.
The inhibitor chips are still very much in play here. They are a danger and every clone needs to get rid of it once they're freed from the Empire.There are new races and a few crossovers (mainly Warframe) that I've created myself or adapted into the setting in numerous ways. I'm also using the Force as 'magic' for several things.Things stay fairly "canon" in the Star Wars universe until the end of the Original trilogy. Palpatine stays dead and doesn't return in any sequels. I don't have any direct plans for the future yet but I'm a huge fan of the Jedi Knight games and will most likely stick to something around that story, with a few influences from the later TV Shows.As far as I'm aware I don't really use any 'established' fandom lore, clones or not.I'm ignoring the canon established numbering of the Bad Batch, as I already had a headcanon for that.
LUANS.
The Luans were a humanoid race that were active around 1500-1000 years ago. (They are highly inspired by Warframe and is basically a crossover.)Lua, their homeworld, was a part of a multiple habitable planet system that stayed out of any Galactic affairs for a long time. They were a feared people as they had advanced and unknown technology. They had the ability to create living armour known as warframes that could resist even lightsabers.These warframes were controlled by Force sensitive people called Operators. An operator was taken as a child and lived with other operators, undergoing harsh training. While operators are usually physically weak, they have immense mental strength.Their physical body disappears when they control a warframe. Even outside their warframes, they can produce grey/violet beams of pure force to take out enemies.Around 1000 BBY, they were eradicated by unknown forces and their system was destroyed.Ranec is the only surviving Luan by the time of the Empire's formation.
HIKARENS.
The hikarens are dark force creatures that appear every decade to attack anything in their sight, especially carduls. It's impossible to tell where they'll show up, as they're limited to a small area across the whole planet randomly.They're blue with four red eyes and spikes on their tail, about the size of a horse.Their roar is powerful enough to stun carduls to the point they can't even fly, paralyzing their limbs and filling them with fear. This can give lasting psychological effects, provided the cardul survives.Non - carduls will far better against their roar, but hikarens are fast and violent animals, with a natural resistance to blaster fire.

**▍ ❝ Credit: yellydany
CARDULS.
The Carduls are a blue skinned species with wings and elven features. They’re physically stronger and slightly faster than regular humans, with much better hearing.They were discovered by the galactic community first in 150 BBY (130 years before the Empire's formation) due to a hidden hyperspace route. The carduls struggled for a long time with adapting to the galactic world and are still seen as a savage people, with poor knowledge in technology.They joined the Republic in 24 BBY. Later on, when the Empire formed, Cardulia tried to rebel but was quickly crushed and ended up a broken planet under the Empire's control. There's still pockets of resistance on the planet.Most carduls still have an intense dislike for pirates due them feuding a lot with neighbouring systems known for piracy and slavery at the start of their galactic experience.Despite their rumour for being technologically inept, a cardulian weapon smith recently created a particular sniper rifle that is called an anti-shield rifle. It can be fully charged to take out even the toughest shields but renders the weapon useless for some time after one shot.It's said that the carduls' deity, a giant dragon like creature, rests somewhere under a mountain. They visit the dreams of the cardul seids and offer advice and even visions. Due to this, some suspect that the creature is a Force entity.
ULVEN.
They're a humanoid species capable of shapeshifting into animals. They’ve got horns of various colours, as well different patterns of scales across their face and body.Their home world is Ulvena, a mostly abandoned planet due to few resources, since decades ago. That’s why many ulven are a nomadic species these days and quite rare.Through the force they are able to shapeshift their bodies. While most forms are allowed, some animals are considered so taboo to shapeshift to that they can inflict damage on the ulven's soul. Rancors are such a creature.All ulven have a default shape they can always use and are born with. A werewolf creature that is agile and fast, capable of running on all fours. Some mistake them for loth-wolves. They are called Ulfr and are native to the ulven homeworld. Usually their shapeshifts have a set of colours across various forms.Varga's for instance, always have white fur/scales/skin with some copper tones and hazel eyes.
CT-9901 HUNTER.
• Likes: Peace and quiet, doodling, animals,
• Quirks: Quite often plays with his knife when bored. Doodles on papers when they’re around.
• Weaknesses: Sensitive to loud noises, suffers the occasional migraine.Hunter is the oldest out of the Bad Batch. He’s always been the squad’s de facto leader, until he became their sergeant once they were deployed. As they were often bullied by the other clones when they grew up, he saw it as his job to protect them.Hunter can come off as gruff and stoic but he really does care a lot more than he lets show. As their leader, he has to be the one who is ready to keep a bigger distance from everything, in order to make the right decisions. Usually the mediator between his squad and anyone else.Strong sense of morality, with knowing what’s right and wrong. He doesn’t condone harming or killing civilians and will refuse orders if he feels they’re morally wrong.Has a slowly developing romantic relationship with Ranec.
CT-9902 WRECKER.
• Likes: Explosives, excitement, combat.
• Quirks: Will use whatever he gets his hands on to weight lift with. Very strong bear hugs.
• Weaknesses: Afraid of heights. Has occasional muscle pains due to his altered body.Wrecker is the second oldest of the Bad Batch. While Hunter has been the leader, Wrecker has been the one who has taken physical blows for the others in order to protect them. He’ll tease and jostle with any of them however his favourite target has always been Crosshair, as they share a special bond.It’s difficult to miss Wrecker as he tends to be loud and excitable. He by far prefers to deal with things hands on and doesn’t much enjoy taking it slow or dealing much with technology, unless it’s about explosives. He’s got a big heart.Much as Hunter, he doesn’t want to hurt civilians.
CT-1409 ECHO.
• Likes: reading, peace and quiet.
• Quirks: Suspicious of anything new, especially food.
• Weaknesses: Sensitive to EMPs, general pain in his body, ‘ghost limb’ sensations.Echo didn’t grow up with the other Batchers and struggled in the start to find his place in the group. The others however were patient and welcoming, helping him overcome his struggles with dealing with his cybernetics. While they’ll probably never reach the levels of Fives, Echo enjoys his time with his new squad.Works the best with Tech as they enjoy the same subjects and Tech is the one responsible for maintaining Echo’s cybernetics.(Echo is still a bit of a wip for me, info above can change)
CT-9903 TECH.
• Sexuality: Grey-sexual
• Weapons: Two DC-17 blasters, sometimes a blaster carbine, thermal detonators.
• Likes: Recording things, organising, learning, talking.
• Other: Autistic. Emotes mostly inwardly, info dumps, special interests, difficulty understanding some social cues. Doesn’t like change but has learned to live with it, and masks a lot of meltdowns. Dislikes the touch of water. Suffers from migraines.The second youngest of the Bad Batch, shared a growth tube with Crosshair which is why they’re more alike each other than their brothers. Tech as a cadet took on the worst bullying by the regular clones, as he was the weakest.As a result, he became a bit closed off, eventually learning to ignore any comments thrown his way and focusing on increasing his knowledge. Often serves as the group’s medic and keeps an eye on their storages and credits as well as is their main pilot. Gets along well with Crosshair and Echo and looks to Hunter for commands and guidance. Will often purposefully confuse Wrecker.
CT-9904 CROSSHAIR.
• Likes: Teasing others, old history.
• Quirks: Leans a lot on his rifle or rests the rifle against his shoulder. Is often found with a toothpick in his mouth.
• Weaknesses: Doesn’t always cooperate well with others, pisses people off, eye strain and reacts stronger to lights.Crosshair is the youngest of the Bad Batch, if only because he was taken out of his shared tube with Tech last. Crosshair was the first to jump into his squad’s defence when they were cadets. As such, he was also often the one who would throw the first punch and get into trouble.He’s somewhat overprotective of Tech and gets along well with Wrecker. He may butt heads with Hunter sometimes but respects the man greatly.Often cynical, Crosshair keeps a certain distance to everyone; partly because of past bullying but also because he sees himself as superior to many others. In truth, he’s very attentive to others' needs and will do almost anything to protect those he cares about. Very dry and sarcastic humour, as well as loves teasing his brothers.While having a little looser morals than the others, he still won’t harm civilians. After his inhibitor chip activated this obviously changed and even with it gone; he struggles a little with judging what’s his own morals or the chip’s these days, thanks to Rampart's manipulations.

GEIR.
With his white hair (usually braided), white beard, purple eyes and black and white wings, Geir tends to stand out even among his own people. He grew into a 5'9 man who mastered archery, melee combat and firearms, but who also ended up having a clever mind for strategy.Geir is quite realistic and pragmatic in his thinking. He's always prepared to sacrifice for the sake of the greater good, such as killing thousands of his own people, in order to usher them into the greatness that is the Empire. It's difficult to make him lose his temper, but once it happens he's spiteful and unpleasant. He loathes it when he's out maneuvered in tactics and doesn't suffer defeats with dignity.
HAKON.
A 6' cardul with dark purple, wavy hair and green eyes. His skin is a light blue hue, while his wings are black and orange.He always wears his black leather jacket, along with a comfortable shirt, trousers and boots in brown colours, with no accessories. As for weapons, two blasters does the work for him, as well as grenades when the need calls for it. While he's decently skilled in melee combat, he prefers to avoid that; utilizing his wings and agility to avoid most close combat.This is a man with high charisma but low wisdom. A liar, a flirter and someone who thinks the worlds owe him everything. He's very assured that his quick tongue can win him any situation. If that doesn't work he'll use his weapons or dirty methods to get what he wants. In worst cases, he expects the Durands to bail him out.
ARFAST.
A gentle 6' cardul with short, black hair and brown eyes. His wings are black and red while his skin is a regular blue with very few freckles.Being a seid, Arfast wears robes, blended with some leather pieces as armour. More unusually he has a feather cloak, with black, blue and red colorations; a reward for his hard work back on Cardulia.Arfast is quiet and intelligent, thinking before he speaks. It takes a lot to dull his mood and he's got a curious and easy going spirit.
RAUD.
Hardy and happy, Raud strives to bring a smile to anyone's face, no matter what happens. He's difficult to piss off but once it does happen, he's akin to thunder.Raud is the one who took Ash in after her parents were killed and sees her as his daughter. He introduced her to Zenda and started Ash's career within the Republic. He's also a master armstech, a rare thing among carduls. He's the inventor of the anti-shield rifle that Ash uses, a weapon whose blueprint is sought after by the Empire.He was off-planet when Order 66 happened and missed Ash's departure from Cardulia. His location is unknown at the moment.
RISHKA.
As much as she likes to call herself a pirate to piss others off, Rishka is really a scavenger. She and her crew will explore abandoned places in search for things to sell or return to its owners, in exchange for a finder's fee. They still have to make money after all.She and her crew don't scoff at the chance at robbing rich assholes (these days they're often Imperials) and will try and give the extra credits to those who need it.A long time ago, she helped out Varga at her lowest and ever since then they've been good friends.
YRSA.
Geir's beloved, a former cardul seid. Power hungry and a new growing fondness for questionable science, she has since Order 66 abandoned her role as a cardulian seid.Instead, she's investigating the hikarens, seeking ways to make them useful to the Empire.
DIREL.
wip
AMU.
wip
BRYX.
wip
HELLO.
Welcome to my little info page about my Nioh 2/Rise of the Ronin fanfic.Nioh 2 has always been dear to me and I was thrilled to see that I could basically re-create my Hide in Rise of the Ronin as well. While the games don't have anything in common, beyond the same game studio, Rise of the Ronin still slots in as a near perfect sequal to Nioh 2 in my head!And with Ryoma being around, I just had to write down his and Hide's story into a fanfic.Thank you for reading!Hide's infoTenshin's info



HEADCANONS.
While Shiftlings and yokai/demons were more known during Nioh 2's era, by the time of Rise of the Ronin (the 1800s), they have faded into obscurity some. Demons are still sighted, but very rarely, enough that most still believe they're myths.However, the brewing civil war means that the risk of another yokai invasion (especially with spirit stones getting involved) increases. That's what Hide and the Sohaya seeks to avoid during RotR. While he also gets distracted by the ongoing politics.
SHIFTLINGS.
Shiftlings are half demons with immense powers. They're humans with access to a demonic form, unique to their personality and style.They're immortal and immune to anynatural deaths (as in fact, dying is a temporary event for them, as they always come back to life a determined time afterwards.)The only thing that can take them out are specific yokai slaying weapons or demonic corruption. The latter is particular dangerous as that puts them in a rage, unable to control themselves and eventually they become feral demons.